[15] Naming WarioWare: Smooth Moves the Game of the Week from January 28 – February 4, 2007, The Observer gave particular praise to the game's graphics, stating, "There are nicely colourful cartoon intros to each level, and the microgames utilise a plethora of visual styles. Il videogioco fa parte della serie WarioWare. The game is broken up into stages, each represented by a WarioWare character and loosely connected by a story, with the microgames divided among the stages. The minigames were inspired by "very original, everyday life issues". WarioWare: Smooth Moves[a] is a party video game developed by Nintendo SPD and Intelligent Systems. Showcase, another WarioWare game for the Wii). WarioWare: Smooth Moves received a ToyAward in the Trend and Lifestyle category from the 2007 Nuremberg International Toy Fair. Jimmy T. gives a cat his umbrella causing others to follow him. In Japan, it sold 63,954 copies in its debut week of November 27 – December 3, 2006, making it the 4th best-selling launch game for the Wii after Wii Sports, Wii Play, and The Legend of Zelda: Twilight Princess. The developers wanted players to move as if they were dancing when playing the game, so they decided that Smooth Moves was the best phrase to use to describe the game's actions. [29] WarioWare: Smooth Moves was the United States' 4th best-selling game in its debut month of January 2007. The microgames are divided into several stages, each of which loosely connects the microgames with the help of a story. It turns him into many tiny Warios that eat in a field of strawberries. After the player completes all of the single-player stages, the game unlocks a multiplayer mode, in which only one Wii Remote is used and shared by up to 12 players. As with previous WarioWare titles, Smooth Moves is structured around completing short, simple tasks (dubbed "microgames"), which increase in speed and difficulty as the player progresses. After the player completes a certain number of microgames, they advance to the boss stage, which is a microgame that is longer and more complex than the others. [10] Despite writing positively about how the game utilizes the Wii remote, Eurogamer was disappointed with its weak long-term appeal because "it never really dares to test players". [14] This sentiment was shared by GameTrailers, which said that WarioWare: Smooth Moves was "without a doubt" the best collection of minigames for the Wii. The software used to register the Remote's movements was written from scratch because of the unique movements required for the game. The various microgames are divided in sets hosted by a WarioWare character. [27] It was also given the award for Best Action Game at IGN's Wii Best of E3 2006 Awards;[28] the website later named the game their Game of the Month for January 2007. 9-Volt gets mad at 18-Volt for breaking his new Game & Watch. Its visual presentation is similar to WarioWare, Inc.: Mega Party Games! You'll notice snippets of favourites from yesteryear, whether it be pulling the Master Sword out of the stone in the Nintendo 64's The Legend of Zelda: Ocarina of Time or jumping to collect coins as NES-era Mario. [12] Game Informer felt excited, surprised, and a "little stupid" when waving the Wii remote with the game, concluding that the game will make "friends laugh pretty much non-stop for an hour or two, and that may very well be worth the price of admission". [4] The Wii Remote's speaker is used in the game to "add a greater sense of feel". After beating that stage, a special level involving Dr. Crygor is unlocked, where he and Mike work out on a machine called the Kelorometer. Wario brings micro-gaming to the Wii in style, proving that sometimes less is more. When we play video games, we leap, shoot, roll, slide and punch our way through obstacles to clear the objectives set before us, be they bosses, nasty jumps, a high score or a time limit. For example, in one microgame, the player must bounce a tennis ball on a racquet. Nintendo first revealed WarioWare: Smooth Moves for the Wii at the 2006 E3 convention. Wario Ware: Smooth Moves will elicit a chuckle, a smile and even a proper laugh from any curmudgeon, if they can be convinced to give it a shot. I promise all your hard work'll pay off in the end!" [3] The game mostly forgoes the Wii nunchuk attachment and functions strictly with the Wii Remote. [20] The Sunday Age newspaper predicted that WarioWare: Smooth Moves, which is "totally unlike anything else out there", could convert non-gamers into fans of video games. Gameplay requires the player to hold the Wii Remote (referred to in-game as the "Form Baton") in different positions. For WarioWare: Smooth Moves on the Wii, a GameFAQs Q&A question titled "How do you unlock all microgames? It dropped to 20th for the week of December 18–24, 2006. [13] The Courier-Mail praised the game's use of the Wii's motion-sensitive controllers as one of its best features, which helps push it "over-the-top" as "one of the most inventive games designed for the Wii's interactive controls". [4] Similar to previous games in the WarioWare series, the game's subtitle, "Smooth Moves", was used to represent the basic movement that players perform in the game. In it, his ship gets hit by the Balance Stone, the stone form of the Nunchuck and ends up at the temple. Dr. Crygor's granddaughter, Penny, participates against him in an inventing competition. The website was also entertained by the single-player mode as well as the multiplayer, especially when "shov[ing] the controller off on unsuspecting houseguests or non-gamers months and years down the road". Like its predecessors, WarioWare: Smooth Moves is built around a collection of microgames that last about five seconds each, and which require that the player hold the Wii Remote in specific positions. Quando un microgioco termina ne inizia subito il successivo. To offer a different visual style for each minigame, developers were asked to make their own design for the minigame that they were working on. Because of its party genre, the developers made the game's multiplayer mode its "best point". [8] Nintendo World Report was pleased with the game's variety, but found the small number of unlockable items and lack of high scores disappointing. The various microgames are divided in sets hosted by a WarioWare character. It was re-released in 2011 in Europe as part of the Nintendo Selects program. After coming back together, many Splunks force him to return the Form Baton to the temple. Each microgame requires that the player position the Wii Remote in a specific way, such as holding it vertically, or placing the bottom end of the device against the nose. In these collections, you play a series of mini-games that last no more than a few seconds, and the series coined the affectionate term 'micro-games' to really drive home that this is gaming at its most basic level. As with previous WarioWare titles, Smooth Moves is structured around completing short, simple tasks (dubbed " microgames "), which increase in speed and difficulty as the player progresses. [26] The game was given generally favorable reviews, receiving aggregated scores of 83% from Metacritic and 82% from GameRankings. Since the developers believed that holding the controller in only one way limited the game's entertainment value, they decided to introduce new positions and motions to the game for the Remote to be held. WarioWare: Smooth Moves; December 2, 2006 Wii: WarioWare: Smooth Moves, known in Japan as Dancing Made in Wario, features microgames that rely on the Wii's motion controls. Pages in category "WarioWare: Smooth Moves Microgames" The following 200 pages are in this category, out of 205 total. Before each microgame you are given a pose to adopt with the Wii Remote, then … [23], A lack of "eye-popping unpredictability [like] its predecessors" and difficult controller positions disappointed 1UP.com, but the website still called WarioWare: Smooth Moves a "welcome addition to any Wii library". Unlocked microgames are also playable at the Temple of Form. A doppelganger of Jimmy T. named Jimmy P. gives a dog a bone resulting in a story similar to Jimmy T.'s. "[36] Australia's The Age found the game "as entertaining to watch as it is to play", rating it four stars out of five. [9], Entertainment and Leisure Software Publishers Association, "E3 Q&A: Nintendo's Goro Abe On WarioWare: Smooth Moves", https://en.wikipedia.org/w/index.php?title=WarioWare:_Smooth_Moves&oldid=987030888, Multiplayer and single-player video games, Wii games re-released on the Nintendo eShop, Articles containing Japanese-language text, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 4 November 2020, at 13:03. Revealed to him temple containing a stone Wii Remote to get pork buns for his teacher, Mantis... Sense of feel '' those legs in dancin ' shape by doin ' squats. Than regular ones 's best similar to Jimmy T. named Jimmy P. a... 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